
Onslaught mode can enabled on any difficulty level and greatly increases the number of ways a mission plays out. With Onslaught mode enabled, the AI Director periodically spawns waves of Drones, and randomly spawns Parasites and Shieldbugs. Hardcore Friendly Fire means that friendly fire deals full damage immediately, Flamers set teammates on fire much faster, and sentry guns will hurt you if get caught in their crossfire. It is not advised to play on the Insane and Brutal difficulties with only low-level weapons and equipment.Īfter completing a level, the game may suggest increasing the difficulty level if your squad's performance was particularly good. The Swarm's endurance, speed, and damage is increased along with the difficulty level. Removed a lot of player stuckable areas.There are five difficulty levels in total, which range from Easy-on which the Swarm suffers significant damage and speed penalties-and Brutal-on which cannon fodder are particularly resilient and can kill a healthy marine in few hits. Fixed aliens unborrowing from the solid floor Optimized rotating dynamic lights (they are enabled only if players are near) Added lightning and thunder for the end part of the mission. Fixed shadows, some rooms had black walls Added color corrections and color transitions made some spawners disabled for easy and normal difficulty. removed a lot of env_projecttexture entities which are expensive and replaced with light_spots.

Fixed areas where a player could fall or stuck. Added blocking clips for bullets, light, npcs.

fixed collisions with rocks and garbage on the ground. I've added decals and overlays instead of static props, Please download the Extermination campaign and play the latest version of this map into that campaign. If you came to this page from in-game URL this means that somebody is playing an old standalone version of this map.

Attention! This map was merged into Extermination campaign.
