

The first of these was 2001’s seminal GTA III, which (along with plenty of spin-offs, DLC and multi-format expansions) begat Vice City in 2002, San Andreas in 20’s Jean Reno simulator, GTA IV. The GTA games had been a thing since their debut in 1997 as top-down tabloid-bait on the PC and the original PlayStation (not to mention a Dreamcast port for GTA 2 in 1999), but of course it is the 3D sequels that we’re thinking about here.


Yes, that friendly pachyderm, eavesdropping happily on our conversation about open-world, sandbox crime games is, of course, Rockstar’s (née DMA Design’s) Grand Theft Auto. Links to Other Parts: - īefore we press on with the events of 2006 and the first Saints Row’s release, we nee d to address the elephant in the room.
